Q&A

VEX V5 Robotics Competition 2026-2027: Override

Welcome to the official VEX V5 Robotics Competition Question & Answer system, where all registered teams have the opportunity to ask for official rules interpretations and clarifications. This Q&A system is the only source for official V5RC rules clarifications, and the clarifications made here from the Game Design Committee (GDC) are considered as official and binding as the written Game Manual itself.

Please review the Q&A Usage Guidelines before posting. This system is only intended for specific V5RC game rules questions.

Indexação


3192: GG16 Clarification

27-Jul-2026
GG16

Suppose a Blue Robot is legally driving near the opposing Red Stake. A Red Robot intentionally or strategically pushes the Blue Robot into the Red Stake, causing the Stake to collapse. In this situation, the Blue Robot did not intentionally contact the Stake. The Blue Robot was attempting to escape, but contact occurred because the Red Robot continuously pushed and forced blue bots into the Stake.

How should this interaction be ruled?

More specifically:

  1. Does it matter whether the Red Robot intentionally pushed the Blue Robot into the Red Stake, or is the final result—the Red Stake collapsing—alone sufficient to determine the ruling?
  2. If the Blue Robot had no reasonable opportunity to avoid the contact because the Red Robot continuously and intentionally pushed it as part of a strategic action, should this be considered a forced interaction rather than a violation by the Blue Robot? Major Violation or DQ?
  3. Should this situation be evaluated under the Game Manual principle that a Team may not force an opponent into a violation?

The concern is that if the ruling is based only on which Robot ultimately contacts or causes the opposing Stake to collapse, Teams may intentionally develop strategies that involve pushing an opposing Robot into their own Stake to force a penalty or Disqualification.

Clarification from the GDC would help Teams understand whether this type of strategy is legal and how Head Referees should consistently evaluate these interactions.<GG16>

Respondido por committee

We believe our answer to Q&A 3194 addresses your question. If it does not, please feel free to rephrase and re-submit.


3205: Clarification of <GG4> and <SG11>: Hand in Loader to Place a Match Load

15-Aug-2026
GG4 SG11

We are seeking clarification regarding <GG4> and <SG11> when using the Match Loader. <GG4> <SG11>

Consider the following scenario:

The Match Loader is in its fully lowered position. A Drive Team Member places a single Pin into the Match Loader and briefly puts their hand inside the Loader in order to properly position the Pin.

The sequence is:

The Match Loader is fully lowered. The Drive Team Member places a single Pin into the Loader and briefly reaches their hand inside the Loader to position the Pin properly. The Drive Team Member completely removes their hand from the Loader. After the hand has been fully removed is the Match Loader raised.

At no point is the Match Loader raised while the Drive Team Member's hand is inside it.

Would briefly placing a hand inside the fully lowered Match Loader for the purpose of properly positioning a Pin be considered a violation of <GG4> or <SG11>?

More specifically, does the hand entering the Loader in this manner count as entering the 3-dimensional volume of the Field under <GG4>, or is this action permitted as part of Match Loading under <SG11>?

Thank you for your clarification.

Respondido por committee

<GG4> calls out introducing Match Loads per <SG11> as an exception to the "hands out of the Field" rule. A Drive Team Member is allowed to reach their hand into the field to place Match Loads down inside the Loader.


3137: Match Replays for Single Robot Disconnect

14-May-2026
GG5

Point a-v of <GG5> states that a valid reason a match replay is (emphasis mine):

Field control disconnecting or Disabling multiple Robots. Note, this is sometimes confused with a Robot whose motors have overheated, or bent pins on a controller’s competition port causing intermittent drop-outs. In general, any true Field fault will impact both Alliances simultaneously, not one Robot at a time.

The red box below the rule states:

Note: Communication or control issues affecting a single Robot are not considered eligible grounds for a replay.

Suppose that a single Robot experiences a field disconnect during a Match. That Robot is the only Robot affected by a disconnect during the Match. After the Match, the Head Referee examines the Smart Field Controller and determines that the disconnect was caused by bent pins in the port of the Smart Field Controller (in other words, the disconnect was caused by an issue beyond the control of the Team). The Head Referee is sure that no other issues with the smart cable, Controller of the affected Team, or their Robot, could have caused the disconnect. Is rule GG5 stating that the Match should NOT be replayed?

Respondido por committee

This would be more akin to a Field hardware failure than a communications or networking issue between the Robot and the Field affecting a single Robot.

This may be considered grounds for a replay at the discretion of the Event Partner and Head Referee.


3135: Clarification on regarding temporary restriction of Toggle movement using a C-Channel

14-May-2026
GG9 SC4

Rule Quote: <GG9>

Robots may not intentionally grasp, grapple, hook, attach to or otherwise Entangled with any Field Elements. Strategies with mechanisms that react against multiple sides of a Field Element in an effort to latch or hook onto said Field Element are prohibited. The intent of this rule is to prevent Teams from unintentionally damaging the Field and/or from anchoring to or otherwise Entangling themselves with the Field. Whenever possible, Head Referees should alert Teams to potential Violations before they happen to prevent actual Violations. If a Robot takes immediate action to avoid or resolve the issue, and if the Head Referee determines that the issue had no effect on the Match, no Violation should be recorded.

<SC4>

SC4> A Toggle is considered set to a color when it meets all of the following criteria at the end of the Match: a. The Toggle must be fully seated, such that there is a face of the Toggle in contact and parallel with its mounts on the Field Perimeter at rest. (see Figure SC5-1) b. The Toggle is not in contact with a Robot from either Alliance.

Question: In the context of the current game, is it legal for a robot to position a piece of C-channel underneath the Toggle mechanism to prevent it from rotating?

The mechanism is not "clamped" or "grasped" in a way that prevents the robot from driving away (no permanent attachment), but the geometry of the C-channel effectively wedges the Toggle so it cannot be turned by an opponent. Does this "jamming" action constitute "attaching to a field element", or is it considered a legal defensive strategy provided the robot can move away freely?

Video I saw on youtube of this idea: https://www.youtube.com/shorts/Kyow3GVag-0

Respondido por committee

A Robot mechanism interacting with the Toggle as described is not inherently a GG9 violation.

Provided the Robot does not violate R18 and/or S1, this may be considered a legal gameplay interaction.

The Game Design Committee will continue to monitor Robot interactions with Toggles throughout the season, and this ruling may be subject to change if needed, based on observed gameplay.


3151: Is the heat dissipation for motor legal?

18-May-2026
R16

A.Is it legal to use active cooling devices for motor during the match? B.Is it legal to use active cooling devices for motor outside of the match? C.Is it legal to use passive cooling devices for motor? D.Is it legal to use thermal paste serves as an aid to heat dissipation for motor?

Respondido por committee

A) There is no rule explicitly preventing cooling devices during a match, however these devices must comply with all Robot Rules, including but not limited to R12, R16, R18, and R19.

B) There are no rules preventing cooling devices from being used before or after a Match.

C) There is no rule explicitly preventing cooling devices during a match, however these devices must comply with all Robot Rules, including but not limited to R12, R16, R18, and R19.

D) Thermal Paste is not legal for use in the VEX V5 Robotics Competition.


3157: R16 Vision Sensor Legality and legal parts list concerns

27-May-2026
R16

R16 states:

Any questions or concerns about legal parts should be directed to the official Q&A System on events.vex.com.

This is both a question and a concern. The VEX V5 vision sensor 276-4850 (sold by vex and used by teams for many years) is no longer listed in the competition legal parts list.

I have several questions/concerns:

  • Does this mean that the V5 vision sensor is no longer legal for use in V5RC? If so, why was this change made?
  • What other previously legal parts have been removed from the list since last season? It's hard to find previous versions of the list because its updated on a continual basis, and there are zero changelogs whatsoever. So, in order to determine what changed teams somehow must memorize the entire list and compare their memory to what is currently in the list.
  • Why are changes to the list not at least announced so that teams can review their parts in use? As it stands, many teams are likely to find out for the first time at a tournament inspection that their parts are no longer legal, because a silent edit to a google doc was made without their knowledge.

Respondido por committee

This was a mistake. The 276-4850 Vision Sensor has been added to the VEX V5 Robotics Competition Legal Parts List.


3140: Legality of Legacy (SMC) Pneumatics

15-May-2026
R19

<R19> Rule R 19 lists several Non-VEX components that are allowed. In previous years, both the manual and the knowledgebase listed the specific SMC legacy pneumatics components that were legal for competition use. This year there is no mention of the legacy pneumatics in the manual at all. They are not listed as allowed parts in R 19, but there is also no mention of them not being allowed in R 18, so there is a bit of confusion. Several other rules in the manual (GG3, R25, R26, etc) specifically mention VEX pneumatics parts. Am I correct to assume that this means that the legacy SMC pneumatics components are not legal to use this year and the only legal pneumatic components are the VEX branded ones?

Respondido por committee

Legal VEX Parts are listed in the Legal Parts list linked in the Game Manual.

Components not included in that list are not legal for competition use.


3133: Legality of painted screw heads and anodized aluminum standoffs

14-May-2026
R23

<R23> reads:

Anodizing, painting, dyeing or changing the color of any legal VEX part is prohibited.

Our team has many RoboSource "Color Coded Star Drive Screws" where the screw heads have been painted by the vendor.

Related to this, we also have many RoboSource "Color-Coded Standoffs" which are anodized aluminum.

Technically, none of us painted or anodized the part ourselves - it came brand new painted and/or anodized from a well-known reputable vendor.

Are either or both of these two types of products legal?

Thank you!

Respondido por committee

R23a is intended to apply to parts made by VEX Robotics. It does not apply to commercially available hardware.

Provided the screws and standoffs meet the stated criteria in R22, these parts are legal for use in the VEX V5 Robotics Competition.


3136: Clarification on and regarding pneumatics with missing identification labels

14-May-2026
R23

<R23>

Decorations that cover or obscure identifying features of electronics and/or pneumatics parts are not legal. i. Teams will be asked to either replace the electronics and/or pneumatics part entirely, or remove the decoration if possible. ii. Identifying features include, but are not limited to, VEX logos, part numbers, and other distinctive colors or features of the part that allow an inspector to easily confirm it is a legal part.

Question: Over the course of normal use, the plastic protective wrapping/labeling on V5RC pneumatic reservoirs and cylinders can become frayed, damaged, or fall off entirely, removing the VEX logo and part number. If a pneumatic part is otherwise identical in form and function to an official VEX part but is missing its factory label/logo due to wear and tear, is it still considered legal for competition use and furthermore, what secondary identifying features should a team point to during inspection to "easily confirm" the part is legal if the primary logo is missing?

Respondido por committee

Normal wear and tear that damages factory-applied labels does not inherently make an otherwise legal pneumatic component immediately illegal.

Inspectors may use other identifiable characteristics of the part, such as its dimensions, construction, fittings, color, shape, or other distinctive features, to determine whether it is a legal VEX component. Comparing the part to a known-legal component with intact factory labels may help facilitate this process.

The easiest way to ensure inspection of these parts proceeds smoothly is to ensure that factory labels remain clearly visible to Robot inspectors whenever possible.

Teams should expect additional scrutiny if a part cannot be readily identified during inspection, and should understand that inspectors may deem a part illegal if they cannot reasonably verify that it is a legal VEX component.


3147: Inquiry on Broadness of R23 Application

17-May-2026
R23

Our team's questions are as follows, with two specific examples which we would like clarified.

(a) Rule <R23> states that “Decorations that cover or obscure identifying features of electronics and/or pneumatics parts are not legal.” Identifying features are defined following this, with "Identifying features include, but are not limited to, VEX logos, part numbers, and other distinctive colors or features of the part that allow an inspector to easily confirm it is a legal part." In some cases, modifications to VEX parts which remove material may remove the presence of VEX logos, listed as an identifying part. These modifications are not necessarily due to decorations, but they do remove the VEX logo, and may be for either functional or aesthetic reasons otherwise legal. Will such modifications be legal in general in the future?

Now, we would like to ask about specific applications of this rule.

(b) Teams have cut VEX gears for many seasons now in order to reduce drivetrain space and weight. Cutting or modifying these gears as has been standard for past seasons would potentially remove VEX logos, an identifying part. Will cutting of gears in ways that may remove the VEX logo be legal this season and in following seasons?

(c) Many teams have removed the vinyl wrapping on their air tanks and air cylinders. This does not affect the functionality of the air cylinder or air tank, and is usually made for aesthetic reasons or after damage to the vinyl wrapping. Removing the vinyl wrapping will remove VEX logos. Will air cylinders and air tanks with the vinyl wrapping removed be legal this season and in upcoming seasons? If not, how does VEX robotics plan to allow old pneumatics sets with these vinyl wrappings removed to be legal, if at all?

(d) Hypothetically, if a team was to remove the VEX logo from parts for little to no gain, like shaving off the VEX logo off new aluminum C-channels or sandblasting the surface of a VEX gear or sprocket, how would this be ruled?

(e) In the past, teams have been known to use rubber bands or zipties to connect the VEX V5 Smart Motor cap and body, in order to improve maintainability and serviceability in the middle of a competition. This is commonly referred to as allowing a motor to be "hotswapped". However, in some cases, these zipties or rubber bands can cover the VEX logo on these motors, which are electronic parts. Will such hotswapping setups be allowed in this season and onwards? If not, <R23> also states that the appropriate way to address this is to "remove the decoration if possible". Would this removal be only for inspection, or would it be for the duration of the competition? Broadly applied, since the intent of this rule is to aid in inspection, do restrictions on decorations potentially obscuring VEX identifying features apply only during inspection, or through the full duration of the competition?

(f) Finally, what are some general guidelines our team can apply to decide the legality of modifications which remove identifying features in the future? We ask this on an understanding that not every edge case can be covered here, but the manual is vague on these guidelines as well.

Respondido por committee

a. Please note that <R23> clause F applies to decorations that cover or obscure identifying features of electronics and/or pneumatic parts, and <R28> prohibits modifications to electronic or pneumatic components.

b. Gears are not considered electronic or pneumatic parts and are therefore not subject to <R23> clause F.

c. Teams should not intentionally remove or cover the labels/logos on their pneumatic cylinders or tanks. Regarding damaged or missing labels/logos, please see our response to Q&A 3136.

d. Gears, sprockets, and C-channels are not considered electronic or pneumatic parts and are therefore not subject to <R23> clause F.

e. Rubber bands and/or zip ties used to secure V5 Smart Motor Caps would be considered functional parts. <R23> clause F specifically restricts non-functional decorations.

If you have any remaining questions that you believe we have not adequately addressed with the answers above, please feel free to submit a follow-up question.


3148: Inquiry on the Application of R23 Part (a) on COTS and Previously Anodized Parts

17-May-2026
R23

Our question relates to the application of <R23>; specifically, <R23> part (a), stating that "Anodizing, painting, dyeing or changing the color of any legal VEX part is prohibited."

(a) The VEX manual clearly states that some commercial off-the-shelf parts are legal, as has been standard for past seasons. Some of these parts come in color; for example, some companies sell nuts which come in color, and many teams choose to use screws with colored heads to aid in identification of screw lengths. These COTS colored parts can be considered to be outside the category of "legal VEX part", as they are not manufactured by VEX. Will these parts be legal? Broadly applied, does legal VEX part apply only to parts sold and distributed by VEX Robotics, Inc.?

(b) i. Many teams in the past have used anodized metal parts like C-channels or dyed parts like gears. Before the 2026-27 season, these parts were already dyed or anodized. The language of <R23> states that the action of anodization/painting/dyeing/coloring is not legal, but it does not state that the use of previously anodized/painted/dyed/colored parts is illegal. This part of the rule was not present before the 2026-27 season. Does <R23> forbid the action of anodizing, painting, dyeing, or changing the color of any legal VEX part from the 2026-27 season onwards, or is it meant to be applied in retrospect, overriding previous game manuals, thereby banning all parts that have been anodized, painted, dyed, or color-changed, including ones teams already owned, and that were previously legal?

(b) ii. This is a follow-up to (b) i. IF all anodized/dyed/painted/colored parts are banned. Does VEX have a plan to compensate or alleviate the financial burden on organizations which have a large amount of these parts? <R23> (a) was added to the rulebook without warning, and many teams operated under the expectation that these previously unambiguously legal parts would be continually reusable for future seasons, as is the intent with purchasing these parts; they are an investment towards students' education for the season the parts are bought in and many seasons following. How does VEX intend these teams to deal with the sudden financial burden of needing new parts?

Respondido por committee

Please see the following statement from VEX Robotics and the VEX Robotics Game Design Committee regarding R23a, alongside the June 4 Game Manual update.

https://www.vexforum.com/t/a-message-from-vex-robotics-r23a-and-smc-pneumatics/146777

If you still have any questions regarding rules clarifications, feel free to submit a follow-up question. For questions, suggestions, or concerns that go beyond rules clarifications/interpretations, please direct them to [email protected].


3156: Legality of Brain-Controlled LEDs via Custom Non-VEX Wire and Solderless Crimp into a 3-Wire Port

27-May-2026
R23 R28

<R28> <R23>

We are seeking clarification on whether our specific LED implementation is legal under the current Override game manual.

Our Setup:

A custom-made, non-VEX-branded 3-conductor wire with the appropriate 3-wire port connector on one end, plugged directly into a 3-wire port on the V5 Brain. The other end connects to an LED via a solderless crimp - no soldering, welding, gluing, or brazing is involved at any point. The LED has no independent power source and no independent microcontroller. It is powered and controlled entirely by the V5 Brain. The intended use is as a non-functional visual decoration to provide robot state feedback to our drive team. Question 1 - Does <R28> Apply to Our Custom Wire?

<R28> restricts modifications to electronic or pneumatic components of the VEX platform, specifically including "cables" and "any other electrical component of the VEX platform." Our 3-conductor wire is not a VEX component, it was fabricated from scratch and is not a modified or repaired VEX cable. We believe <R28> therefore does not govern this wire at all, as it only addresses modifications to existing VEX-platform components.

Is this interpretation correct, that <R28> does not apply to a custom-built wire that was never a VEX component to begin with?

Question 2 - Is There Any Rule Restricting What May Be Plugged Into a 3-Wire Port?

We are not aware of any rule in the current game manual that requires the wire or device plugged into a V5 Brain 3-wire port to be a VEX-branded component. <R20> governs custom V5 Smart Cables and restricts smart port usage to legal electronic devices, but we cannot identify equivalent language restricting 3-wire port connections to VEX-branded components only. The 3-wire port is a standard physical interface that VEX designed for external connections.

Is there any rule that prohibits plugging a custom (non-VEX) wire into a V5 Brain 3-wire port?

Question 3 - Legality as a Non-Functional Decoration Under <R23>

Assuming Questions 1 and 2 are resolved in our favor, we believe our LED qualifies as a legal non-functional decoration under <R23>. Specifically:

It does not affect robot performance or the outcome of a match. It serves no structural function. It does not mimic field elements or interfere with opponent sensors. It is powered solely by the V5 Brain battery, no additional power source. It is controlled by the V5 Brain, no additional microcontroller. In previous years, decorative LEDs controlled by the V5 Brain and used to provide visual feedback to drive team members have been permitted to an extent. The current <R23> continues to allow non-functional decorations, and we believe this use case falls within that permission.

Is a Brain-controlled LED, connected via a custom non-VEX wire plugged into a 3-wire port, legal as a non-functional decoration under <R23>, including for the purpose of providing visual robot-state feedback to drive team members?

Respondido por committee

Is a Brain-controlled LED, connected via a custom non-VEX wire plugged into a 3-wire port, legal as a non-functional decoration under R23, including for the purpose of providing visual robot-state feedback to drive team members?

LEDs connected directly to a V5 Brain 3-wire port via custom wiring are considered a legal, non-functional decoration, provided that the system otherwise complies with <R23> and all other applicable Robot rules. (<R28> does not apply to this custom wire.)

Per <R23>, LEDs that provide feedback to a Robot are considered functional. LEDs that only provide feedback to Drive Team Members (i.e., not a Robot) are considered non-functional for the purposes of this rule.

As described, your LED implementation would be considered a legal, non-functional decoration.


3162: cooling devices for decoration

10-Jun-2026
R23

In what tense, cooling devices count as decoration?

Respondido por committee

Devices used for active cooling on a robot are intended to improve robot performance, and would therefore not be considered non-functional decorations per <R23>.


3129: Legality of reinforced plastic - R24

14-May-2026
R24

Rule <R24> governing custom plastics states: Legal plastic types are polycarbonate (Lexan), acetal monopolymer (Delrin), acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, nylon (all grades), polypropylene, PTFE, and FEP.

Certain manufacturing styles, such as SRPP (Self-Reinforced Polypropylene) or SR-PET, use a woven structure of a specific polymer embedded within a solid base of that exact same polymer to increase strength. These materials do not contain any glass, carbon, or other foreign additives. They are made physically and chemically of 100% pure polymer. If a material is made entirely of a single plastic explicitly listed in <R24>, but utilizes this internal self-reinforced woven structure, is it considered legal provided it meets all other rule requirements (such as being non-shattering, staying within the maximum 0.070" thickness, and adhering to the individual piece limits)?

Respondido por committee

Note: This answer was revised on July 2, 2026.

In the July 2 game manual update, <R24> clause F was updated to include non-homogeneous plastics, such as woven (e.g., SRPP) and/or fiber-reinforced sheets, as prohibited materials.


3146: 2mm thickness plastic legal?

16-May-2026
R24

Do 2mm thickness plastic legal?

Respondido por committee

2mm Plastic is not legal, per R24.

Plastic thickness is limited to 0.070" (1.78mm)

A metric conversion will be added in the June 4 game manual update.


3152: VEX Pressure Gauge must goes on the robot?

18-May-2026
R26

VEX Pressure Gauge on the e high pressure side count as part of the robot or it can arbitrary disassembly like a pump?

Respondido por committee

The VEX Pressure Gauge must be plumbed to the High Pressure side of the pneumatics system, and must remain on the robot during the match.


3182: Legality of Modified Motor Caps of 5.5W Smart Motors

6-Jul-2026
R28

<R28>

In <R28>, nothing is said about the legality of modifying motor caps of 5.5W Smart Motors. Should we assume that the 5.5W Smart Motor falls under V5 Smart Motors, or is it separate and illegal to modify?

Respondido por committee

The V5 Smart Motor Cap mentioned multiple times in <R28> is specific to the 11W motor, but the rule will be revised in the August 6 game manual update to extend the 11W motor's allowed modifications to equivalent parts of the 5.5W motor, including similar treatment of its motor cap as "not part of the motor".


3199: Skills Scoring question

7-Aug-2026
RSC3

<RSC3>

RSC3, bullet iv indicates a Pin in contact with a Robot at the end of a Match does not score points.

What if a Pin is inside a Cup and the Robot is contacting only said Cup? Is it scored or not?

Respondido por committee

In the September 3 game manual update, RSC3.a.iv will be removed. Robot contact with Pins and/or Cups will have no affect on whether or not a Pin is considered Scored. This change is effective immediately.


3153: Clarification on Classification of Stacked Game Elements and Removal of Elements

22-May-2026
SC2 SG9 SG10

In the rulebook, <SG10> states that "Placed Scoring Objects cannot be removed from neutral Goals.". <SC2> clearly identifies an example of a position a pin may take on a stack which is not Placed, shown in Figure SC2-2 (pin placed horizontally on a cup without either half of the pin being entirely contained within the concave portion of the cup).

We wanted to ask about the legality of the following:

(a) Removing a Pin that is not Placed, such as a Pin positioned similarly to the one shown in Figure SC2-2.

(b) Removing a Cup which is similarly balanced horizontally on top of other game elements without being placed.

(c) Removing a Cup which is balanced on top of another Cup without a pin in between (or, similarly, a Pin balanced on a Pin with no Cups in between).

(d) Removing a Placed cup which is not affecting the score of the game (ex. transparent part facing downwards, with no pins above, thereby not adding or subtracting points from the game.

(e) If it would be a major violation to accidentally knock over protected scoring elements in an effort to reopen an alliance or neutral goal for scoring by removing a game element that was positioned on the goal but not Scored/Placed.

(f) Rule <SG9> states that "Robots may not directly or indirectly interact with the opposing Alliance-colored Goals", and clarifies that this includes adding and removing scoring objects. Would stacking a horizontal game element as seen in Figure SC2-1, or any unplaced game elements as stated above count as interaction with these goals? By definition, this is not Placed, and it is not an action of descoring, but it forces the opposing alliance to take time to reopen their own alliance's goal for scoring.

(g) If it would be a violation of <SG6> for one of these game elements to fall onto a bot already possessing 1 pin and 1 cup in the action of removing it from the goal.

Thank you so much!

Respondido por committee

Note: Rules <SG2>, <SG9>, and <SG10> have since been updated in later versions of the game manual. We have revised and reformatted your question to reflect that update and to make it easier to address your individual questions.

To answer questions (a), (b), and (c), <SG10> only applies to Placed Scoring Objects, so removing a Pin or Cup that is not Placed from on top of a neutral Goal would not be a Violation of <SG10>.

(d) Removing a Placed Cup from a neutral Goal would be a Violation of <SG10>, regardless of whether or not the Placed Cup affects the score of the Match.

(e) It’s legal to remove Placed Scoring Objects from your own Alliance-colored Goals, whether accidentally or intentionally. However, a Robot action that results in the removal of Placed Scoring Objects from a neutral Goal would be a Violation of <SG10>. This will escalate to a Major Violation if it’s considered to be Match Affecting, if it’s deemed by the Head Referee to be intentional and/or egregious, or at the Head Referee's discretion after committing repeat Minor Violations. (See Violation notes in Appendix C for more details.)

(f) Making contact with Scoring Objects stacked on an opposing Alliance-colored Goal would be considered interacting with that Goal, regardless of whether those Scoring Objects are Placed or not, which would result in an <SG9> Violation.

(g) If the Scoring Object falls into the Possession of a Robot that is already in Possession of 1 Pin and 1 Cup, the Robot would technically be in Violation of <SG6> for exceeding the Possession limit and must immediately stop all actions other than attempting to remove the excess Scoring Objects. The Robot would not be able to continue participating in gameplay until the excess Objects are removed from its Possession.


3175: SC2 Partially Covered = Scored / Invisible?

25-Jun-2026
SC2

Thanks all for Automate session June 22, nothing like breaking the game on our first spin - several questions ...

#5 Da Rules - SC2 A Pin is considered Placed if it meets all of the following criteria: i. The Pin is partially or entirely nested with a Goal, or with a Cup that is partially or entirely nested with another Placed Pin. ii. Each Goal and/or each half of a Cup nested with that Pin contains a maximum of one Pin half. (See Figure SC2-2.) b. A Cup is considered Placed if it meets the following criteria: i. The Cup is partially or entirely nested with a Placed Pin.

<SC2>

Da Question - SC 2 Placed scoring criteria has “partially” seated as a requirement unless specifically split – does count as scored, does this mean that the paritially seated / gray cup that partially covers a colored pin is NOT scored while still being partially visible or?

Respondido por committee

<SC3> states:

"To count as Scored for the corresponding Alliance, the half of the Placed Pin must remain fully visible (i.e, cannot be partially or fully nested inside the opaque half of a Cup)."

A half of a Placed Pin that is partially nested inside the gray half of a Placed Cup is not considered fully visible, and will not be Scored.


3171: SC4 Don't touch my toggle ... where?

25-Jun-2026
SC4

Thanks all for Automate session June 22, nothing like breaking the game on our first spin - several questions ...

#1 Da Rule <SC4> <SC4> A Toggle is considered set to a color when it meets all of the following criteria at the end of the Match: a. The Toggle must be fully seated, such that there is a face of the Toggle in contact and parallel with its mounts on the Field Perimeter at rest. (see Figure SC5-1) b. The Toggle is not in contact with a Robot from either Alliance.

Da Question - Is the black bracket included in the “touch” of a toggle that would cause us to ignore the color of the toggle for scoring

Respondido por committee

The Toggle consists of all parts included in the assembly that spins and moves up/down within the slots of the metal brackets, but does not include the metal brackets themselves.


3188: Robots in midfield at end of Autonomous Period

17-Jul-2026
SC5 SC7 SG7 SG8

<SC7><SC5><SG7>

How would the robots in the midfield at end of autonomous period be counted? Shown in the picture illustrated below with 2 Blue robots and 1 Red robot. One Blue robot was contacting the midfield goal and also pushed the other red robot that parked first. Another blue robot crossed the double autonomous line but entered the midfield.

Per SC5b. A yellow Pin Placed in the Midfield is Owned by the Alliance that ends the Match with a greater number of Robots in the Midfield. As this is not end of the match, yellow pin shall not be counted even with 2 parked Blue vs 1 parked Red.

Per SC7a, Points for ending the Autonomous Period in the Midfield are not included in the calculation of an Alliance’s score for the purposes of determining the Autonomous Bonus. Thus the Yellow pin shall not be counted as owned by Blue Alliance.

Per SG7, <SG7> Don’t cross the Autonomous Line, and don’t interfere with your opponents’ actions. Are all 3 robots violating?

Per SG8, <SG8> Engage with the Midfield and/or Autonomous Line during the Autonomous Period at your own risk. In this case, even if the Blue robot entered midfield and pushed the Red robot that has parked ealier time, Per SC8d, no penalty shall be given to Blue Alliance.

[Example Image]

Result 1: No violation, midfield is allowed and autonomous line cross is allowed. With 2 parked blue vs 1 parked Red, Blue allicance won auton and also owned the yellow pin.

Result 2: No violation, midfield is allowed and autonomous line cross is allowed. Yellow pin is not owned by either Alliance. However, with 2 parked blue vs 1 Red, Blue alliance won the auton bonus points.

Result 3: All 3 robots violate SG7, thus no Auton bonus will be awarded.

Result 4: IF the Red robot did not enter the midfield but only the 2 Blue robots, then Red Alliance will receive the 12 AP, given Blue Alliance violating SG7

Could you clarify the robots in midfield at end of Autonomous Period, not end of match?

Respondido por committee

Concerning your example scenario:

  • Per <SC5> clause B, a yellow Pin Placed in the Midfield is Owned by the Alliance that ends the Match with a greater number of Robots in the Midfield. Since this is not the end of the Match, neither Alliance owns the yellow Pin Placed in the Midfield Goal, regardless of how many Robots from each Alliance are within the Midfield at the end of the Autonomous Period.
  • Per <SC6>, Robots do not receive credit for being in the Midfield until the end of the Match. Therefore, being within the Midfield at the end of the Autonomous Period has no effect on Autonomous Period scoring calculations.
  • The actions of the red and blue Robots that made contact in the Midfield are legal. Per <SG8>, Robots engaging with the Midfield or Autonomous Line during the Autonomous Period accept the risk of interaction with other Robots that are also engaging with the Midfield or Autonomous Line. Contact between these two Robots in the Midfield will not be penalized.
  • The other blue Robot appears as if it would've crossed the Autonomous Line by contacting foam tiles on the red Alliance side, which results in an <SG7> violation for this blue Robot and the Autonomous Bonus being awarded to the red Alliance.

Note: <SC7>clause A will be revised in the August 6 game manual update to remove potentially misleading language. The purpose of <SC7> clause A is to clarify that scoring methods that rely on Robots being in the Midfield at the end of the Match (e.g., points awarded for Robots being in the Midfield and for Ownership/Scoring of yellow Pins in the Midfield) are not in effect until the end of the Match, and are therefore not included in Autonomous Period scoring calculations for V5RC matches.

Those scoring methods are only included in Autonomous Period scoring calculations for VEX U matches, due to <VUG5> rule modifications that make these scoring methods "active" at both the end of the Autonomous Period and the end of the Match.


3154: Clarification of AWP Criteria

23-May-2026
SC8

In rule <SC8>, the first two criteria for the Autonomous Win Point are listed as (emphasis mine):

  1. At least seven (7) Pins Placed for your Alliance (does not include Pins scored in Quadrants on the opposing side of the Autonomous Line)
  2. At least three (3) Goals each contain at least two (2) Pins scored for your Alliance (does not include Goals in Quadrants on the opposing side of the Autonomous Line)

<SC3>states:

Each Placed Pin can have one or two Scored halves.

If a Pin (not in a Quadrant on the opposing side of the Autonomous Line) meets the definition of Placed but not the definition of Scored, does it count as "Placed for your Alliance" when regarding criteria 1 of the Autonomous Win Point?

Respondido por committee

AWP criteria were revised in the June 4 Game Manual update, clarifying that Pins must be Scored, not just Placed, in order to meet these requirements.


3179: Clarification of AWP

30-Jun-2026
SC8

Hello, <SC3c>: "Each visible yellow half of a Placed and Owned Pin counts as a Scored yellow Pin, earning points for the Alliance that Owns the Pin." <SC8>: An Alliance earns the Autonomous Win Point if it has "7 Pins scored for your Alliance."

Our question is about the meaning of "Pins scored for your Alliance" in <SC8>.

Since <SC3c> explicitly states that an owned yellow Pin is scored for the Alliance that owns it, does it count toward the seven Pins required for the Autonomous Win Point?

For example:

Blue Alliance has 5 blue Pins and 2 yellow Pins that are owned by Blue because the corresponding Toggle is set to Blue. Does this count as 7 Pins scored for Blue, satisfying the <SC8> requirement?

Could the GDC clarify whether "7 Pins scored for your Alliance" in <SC8> includes owned yellow Pins, or if it refers only to Alliance-colored (blue/red) Pins?

Respondido por committee

"Pins Scored for your Alliance" includes both Scored Alliance-colored Pins and Scored yellow Pins that are owned by your Alliance, and they count toward AWP requirements as long as those Scored Pins are not in Quadrants on the opposing side of the Autonomous Line.

The blue Alliance has 5 Scored blue Pins and 2 Scored yellow Pins that are owned by blue because the corresponding Toggle is set to blue. Does this count as 7 Pins Scored for blue, satisfying the AWP requirement?

Yes, that's correct.


3180: Clarification on Quadrant Naming and Identification

3-Jul-2026
SG1

The Glossary defines a Quadrant as one of four designated triangular areas of the Field. Each Quadrant is described as red or blue based on the Alliance-colored Goal it includes.

However, the VEX Tournament Manager labels the four Quadrants as “Red Quadrant 1”, “Red Quadrant 2”, “Blue Quadrant 1”, and “Blue Quadrant 2”.

Could the GDC please clarify:

Which specific Quadrant corresponds to each label in the scoring app (e.g., is Red Quadrant 1 the one closest to the red Alliance Station, etc.)? Will these labels be used consistently across all official scoring systems and event materials?

This clarification would help Teams, referees, and scorekeepers ensure consistent communication during events.

Respondido por committee

To help maintain consistent scoring inputs in Tournament Manager, Figure Q-1 will be revised in the August 6 game manual update to label the four Quadrants as Red 1, Red 2, Blue 1, and Blue 2.

Red Quadrant 1 will be adjacent to the red Alliance Station, and Blue Quadrant 1 will be adjacent to the blue Alliance Station.


3194: Clarification for goal interactions

28-Jul-2026
SG9 SG10

<SG9>Dear Game Design Committee, We have a few questions on the interactions with goals. <SG9>: “Robots may not directly or indirectly interact with opposing Alliance-colored Goals.” <SG10>: “Placed Scoring Objects cannot be removed from neutral Goals.” The rulebook had no mention on interactions with Goals on the their own alliance.

Our first question is, is the removal of Scoring Objects on our own alliance allowed? For example: Blue alliance has stacked up on blue alliance goals and they topple their pins and cups over, would such actions violate the game rule?

Our second question is, if an interaction with neutral or opposing goal is forced, such as the blue alliance contacts an opposing goal due to a red alliance robot playing pushing the blue alliance, or toppling over pins scored in neutral goals due to an opponent robot pushing the robot towards the goals, would blue alliance violate rules <SG9> and <SG10>?

Our last question is, does toppling pins scored on your own alliance goals due to opponent contact cause our opponent to violate the rules? For example, blue alliance was scoring a pin on top of their goal, and a red alliance robot pushes the blue alliance robot toward their goal, causing them to topple over the scoring objects. Would red alliance violate the rules doing so? Quoting <SG9>: “Robots may not directly or indirectly interact with opposing Alliance-colored Goals.” Would this count as indirect interaction, therefore giving red alliance a penalty? Thank you for taking the time, 68678M

Respondido por committee

  1. There is no rule preventing the removal of Scoring Objects from your own Alliance-colored Goals. Red Robots can remove Scoring Objects from red Alliance Goals, and blue Robots can remove Scoring Objects from blue Alliance Goals.

  2. In an example scenario where a red Robot pushes a blue Robot into a red Alliance Goal, the red Robot has forced the blue Robot into a penalty. The same logic applies if red pushes blue into a neutral Goal, causing the blue Robot to knock Scoring Objects out of the neutral Goal. In either case, the red Robot's <GG16> Violation will override the blue Robot's <SG9>/<SG10> Violation for this interaction.

  • The blue Robot will not receive an <SG9>/<SG10>Violation since they were forced into it by an opposing Robot.
  • The red Robot will receive a <GG16> Violation for forcing an opposing Robot into a penalty. (For the scenario involving the neutral Goal, the red Robot would also receive an <SG10> Violation for indirect removal of Scoring Objects from the neutral Goal.)
  1. In an example scenario where a red Robot pushes a blue Robot into a blue Alliance Goal, causing the blue Robot to knock Scoring Objects out of the blue Alliance Goal, the red Robot has not forced the blue Robot into a penalty. However, the red Robot will receive an <SG9> Violation for indirect interaction with an opposing Alliance-colored Goal.


3195: SG10 & Violation Escalation: Clarification on removing multiple Scoring Objects in a single action

31-Jul-2026
SG10

Under <SG10>, Robots are not permitted to remove Scoring Objects from Neutral Mobile Goals. The rule notes that a Violation of this rule may lead to a penalty and could be Match Affecting.

At recent regional events, there has been a difference in interpretation regarding how SG10 violations should escalate to a Major Violation (Disqualification):

Interpretation A (Local Event Ruling): If a Robot removes two or more Scoring Objects in a single continuous action, the infraction automatically escalates to a Major Violation resulting in a Disqualification (DQ), regardless of whether the action directly altered the outcome of the Match.

Interpretation B (Manual Interpretation): A single action removing multiple Scoring Objects constitutes a Minor Violation unless it is determined to be Match Affecting or part of a pattern of repeated Violations after a warning, as per general rule guidelines.

Questions for the GDC:

  1. Does removing two or more Scoring Objects in a single action automatically constitute an automatic Major Violation (DQ) on its own?
  2. Is the escalation from a Minor Violation to a Major Violation under SG10 strictly governed by whether the action is Match Affecting (or repeated), or can a Head Referee escalate it to a Major Violation based solely on the quantity of Scoring Objects affected in a single event?

Thank you for your time and clarification!

Respondido por committee

  1. Does removing two or more Scoring Objects in a single action automatically constitute an automatic Major Violation (DQ) on its own?

No, removing some "X" number of Scoring Objects from a neutral Goal does not automatically result in a Major Violation on its own.

  1. Is the escalation from a Minor Violation to a Major Violation under SG10 strictly governed by whether the action is Match Affecting (or repeated), or can a Head Referee escalate it to a Major Violation based solely on the quantity of Scoring Objects affected in a single event?

As stated in the <SG10> Violation notes found in Appendix C, an <SG10> Violation can escalate from a Minor Violation to a Major Violation under any of the following conditions:

  • The offending Team's Alliance ties or wins the Match by 15 points or less, which results in the Violation automatically being classified as Match Affecting, unless the Head Referee can indisputably determine that the Violation did not affect the outcome of the Match.
  • The Violation was determined by the Head Referee to be intentional, strategic, or egregious.
  • The Violation is one of multiple <SG10> Violations in a repeated pattern of infrigement by a Team over the course of a Match/event, in which case escalation is at the discretion of the Head Referee.


3161: Position of Alliance Station with reference to loader position.

7-Jun-2026
SG11

<SG11>

[Example Image]

The Driver's Station appears to be about a foot from the field and a foot from the end of the field. It would be difficult for a drive team member to stay in the driver's station as drawn and interact with the loader as intended. Are Event Partners allowed to change the Driver's Station so that it is against the field and goes to the end of the field?

Thanks!

Respondido por committee

The Alliance Station tape lines, as depicted in the Game Manual, are not intended to represent exact dimensions or positioning relative to the rest of the field.

We do not provide exact dimensions or positioning for the Alliance Stations since they are typically not critical to gameplay, which provides EPs more leeway when taping off these areas. However, these tape lines should always be placed such that Drive Team Members can reasonably view and interact with the Field from within the Alliance Station during a Match, so the tape lines should extend far enough for Drive Team Members to reach the Loaders with relative ease.

We recognize that this is not made clear in the game manual, so we're planning to incorporate this guidance in the July 2 game manual update.


3164: Match Load Placement Clarification

16-Jun-2026
SG11

<SG11>

In rule SG11 it states "introduce' refers to the moment when a Drive Team Member has released a Scoring Object into a Loader." However, point b of SG11 states "A Match Load Scoring Object may not be contacted by a Robot prior to being introduced into a Loader." Since the only definition of matchloading is when someone releases a game object into a loader, is it legal for a robot to be sitting under a raised loader and a driveteam member releasing a game object into the loader and it falls directly into the robot without it first touching the ground?

Respondido por committee

Yes, it is legal for a Scoring Object released into a Loader to fall directly into the Robot. There is no requirement for Match Load Scoring Objects to contact the Floor after being introduced.


3196: Does SG11a forbid match loading during auto skills?

4-Aug-2026
SG11

<SG11> SG11a states that "scoring objects may only be introduced...during the Driver Controlled Period of a match". The definition of match in Appendix B defines "Autonomous Coding Skills Matches" as matches with "no Driver Controlled Period". My interpretation of is rule is that, when read together with the definition, it forbids match-loading during Autonomous Skills Matches.

However, at some events it has been ruled that teams are allowed to introduce match loads during Autonomous Skills Matches. Whilst the rules seem fairly clear, because of the potential impact of this ruling (especially if it were to be applied inconsistently between competitions) I wanted to ensure that it was clarified.

Therefore: Does SG11a forbid introducing match loads during Autonomous Skills Matches?

Respondido por committee

Teams may introduce Match Load Scoring Objects at any time during a Robot Skills Match, but only through red Alliance Loaders. This applies to both Driving Skills Matches and Autonomous Coding Skills Matches.

<RSC2>clause D will be revised in the August 6 game manual update to make this more clear.


3170: SG4(a) - Clarification on removal of deflected game objects

23-Jun-2026
SG4

<SG4>

When preparing to referee/score-keep a scrimmage recently, I came across a particular scenario regarding clause A of <SG4>. The first sentence of Clause A states:

If a Scoring Object is leaving the Field (as determined by the Head Referee), but is deflected back into the Field by a Drive Team Member, field monitor, ceiling/wall, or other external factor, it should still be considered "out of the Field" and removed by a Scorekeeper Referee or Head Referee.

My question regarding this clause is if the game element in question does indeed leave the field, as determined by the Head Referee, and is deflected back into the field via an external factor, but comes to rest in a hard to reach area such as close to or within the midfield (emphasis mine):

A) Are the Scorekeepers or Head Referee still expected to reach into the field during a match to attempt to remove the game element and reintroduce it back as described in main body of <SG4>?

B) If Yes to A, then how would this be applied to raised fields where mobility to reach into the field is already extremely limited to roughly the first tile or two from the perimeter wall?

C) If No to A, since the objective of the game does not involve any form of tossing or launching of the game elements, would this be left as a Minor/Major Violation ruling based on the listed violation notes and/or a violation of <GG4>, Hands out of the Field, as listed in the latter sentence of Clause A?

I would appreciate the GDCs clarification in proceeding given such a scenario. Thank you!

Respondido por committee

Note: In version 1.0 of the game manual, <SG4> has been updated such that Scoring Objects that have been deflected back into the Field are no longer considered "out of the Field."

A) No. There is no need to remove these Scoring Objects since they are no longer considered "out of the Field."

B) N/A

C) In the event a Scoring Object is leaving the Field but gets deflected back into the Field by a Drive Team Member, it would most likely be considered incidental contact and would not result in a <GG4> Violation. It would only result in a <GG4> Violation if the contact was deemed to be intentional.


3166: SG6 - Clarification on Possession vs Plowing

18-Jun-2026
SG6

<SG6>

SG6 limits Possession to a maximum of one (1) Pin and one (1) Cup, and SG6a clarifies that Plowing multiple Scoring Objects is permitted.

Appendix B defines Possession as a status where "a Robot's change in direction would result in controlled movement of the Scoring Object," typically requires at least one of the following:

  • the object is fully supported
  • moved in a preferred direction inside a concave face...
  • held against the Floor or a Field Element.

Plowing is defined as intentionally moving an object in a preferred direction with a flat or convex face or with another Scoring Object (emphasis mine).

Consider a stack consisting of several Pins and Cups. A Robot uses a concave mechanism such as a claw, to grab a single Scoring Object at the bottom of that stack. The bottom cup or pin is contacting the robot and meets the definition of possession, however the remaining pins and cups only meet the first dot point, and is "moving with another Scoring Object."

Is the Robot considered to be Possessing only the single Scoring Object it has directly grasped, with the remaining stacked objects treated as plowed? Or, because the Robot's change in direction results in controlled movement of every object in the stack, is the Robot considered to be Possessing all of those Pins and Cups placing it in Violation of SG6 once the count exceeds one Pin and/or one Cup?

Respondido por committee

If a Robot picks up a stack of Pins and Cups by grabbing only the bottom Scoring Object in that stack, the Robot's change in direction would result in controlled movement of every Scoring Object in that stack. Therefore, the Robot is considered to be in Possession of every Scoring Object in that stack, and the Robot would incur an <SG6> Violation if this results in Possessing more than one Pin and/or more than one Cup.


3190: Clarification on Plowing vs. Possession

21-Jul-2026
SG6

Our robot features a structure at the rear of the chassis consisting of a High Strength Shaft with two standoffs mounted on either side, creating a slightly concave/U-shaped profile. There is a Polycarbonate shaped like the diagram installed between the two standoffs, which sits nearly flush with the field, making it impossible to scoop or lift any Pins or Cups. Rule <SG6a> states: "Plowing multiple Scoring Objects is permitted. Teams which employ Plowing strategies are encouraged to clearly demonstrate that none of the Scoring Objects are being Possessed, e.g., by using a flat face of the Robot with no active mechanisms."

Q1. Would pushing multiple Pins and/or Cups along the floor using this rear structure be considered legal Plowing, or would this concave shape be viewed as "Possession" (or carrying/holding) of those Scoring Objects?

Q2. Does using a passive concave boundary (like two standoffs with the PC sheet) automatically constitute Possession, or is it evaluated strictly based on whether the objects are trapped, lifted, or actively controlled?

[Example Image]

Respondido por committee

The definition of Possession was revised in the September 3 game manual update, and it no longer matters whether a Robot's face is flat, convex, or concave when determining Possession of Scoring Objects.

Using the pictured example of your Robot's rear structure, driving backward and pushing Scoring Objects within this rear structure would result in controlled movement of Scoring Objects, but driving forward would result in losing control of those Scoring Objects. Since your Robot's movement in all directions would not result in maintained control of the Scoring Objects (and none of the Scoring Objects would be fully supported by your Robot), pushing Scoring Objects using this rear structure would not be considered Possession.


3191: Clarification of apparent conflicting Autonomous rules in <SG7>

21-Jul-2026
SG7

Rule <SG7> (b) states:

Scoring Objects that begin the Match in contact with the Autonomous Line are not considered to be on either side, and may be utilized by either Alliance during the Autonomous Period...

and <SG7> (e):

Contact with either of the following during the Autonomous Period will result in the Autonomous Bonus and an Autonomous Win Point being awarded to the opposing Alliance, unless the opposing Alliance also breaks rules in the Autonomous Period: i. An opponent Robot that isn’t interacting with the Autonomous Line, objects that begin the Match positioned above or in contact with the Autonomous Line, or the Midfield (see <SG8>). ii. Scoring Objects on the other side of the Autonomous Line.

I am curious about the clause in (e).(i) that includes "..objects that begin the match positions above or in contact with the autonomous line.." stating that they are banned from use during autonomous and will result in both the autonomous bonus and win point awarded to the opposing alliance. The problem arises as: (b) is clarifying exactly what objects are considered to be "in contact" with the autonomous line, and that they are allowed to be used (e) is saying that objects "in contact" with the autonomous line are banned from use.

Would the GDC be able to clarify: A. Which ruling is intended to be correct, and in the case (b) is correct, any potential intent of including such clause in (e): such as banning other objects from use that may not be covered by (b)? B. If (e).(i) is correct in that those objects are unable to be contacted, does ".., or the midfield" mean objects that start on the midfield, or the midfield's lines and vertical projection itself?

Respondido por committee

There is no conflict between <SG7> clauses B and E. There's a misinterpretation of SG7.e.i here, so let's break that down.

SG7.e states the consequences for contacting two specific things during the Autonomous Period: (i) an opposing Robot that isn't interacting with certain objects/locations and (ii) Scoring Objects that are on the other side of the Autonomous Line. If we narrow our focus down to SG7.e.i, it is calling out contact with an opposing Robot that isn't interacting with three particular locations/objects.

We can read SG7.e.i in a different way, which should make things a bit more clear:

i. An opposing Robot that (1) isn't interacting with the Autonomous Line, (2) isn't interacting with objects that begin the Match on the Autonomous Line, and (3) isn't interacting with the Midfield.

We acknowledge that the current wording/formatting of SG7.e.i lends itself to misinterpretation, so we'll attempt to make this more clear in the next game manual update.


3138: Substituting Colored Field Tape for White Tape

14-May-2026
T6

<T6> states (emphasis mine):

Fields may be repaired at the Event Partner’s discretion. All competition Fields at an event must be set up in accordance with the specifications in Appendix A and/or other applicable Sections. Minor aesthetic customizations or repairs are permitted, provided that they do not impact gameplay (see <T4>).

An example of a permissible modification to the Field listed in the rule is:

Using non-VEX electrical tape to add required lines to the Field

Would substituing the red and blue tape lines that define the Load Zones with white tape lines be a permissible modification to the Field?

Respondido por committee

Note: This answer was revised on July 2, 2026.

Following the addition of SG13 Load Zone protections in the July 2 game manual update, using white tape lines in place of red/blue tape lines for the Load Zones is no longer a permissible Field modification under <T6>.

Event Partners must use red and blue tape lines for the Load Zones to denote which Alliance they belong to. This helps referees identify SG13 violations that may occur involving Robots in and around opposing Alliance Load Zones.