<GG12>
Don’t Start Before the Timer, and Stop Moving at the end of the Match. Driver inputs and Robot may not begin before the Match timer starts, and must cease at the end of the Match, when the timer reaches 0:00.
• A pre-programmed routine which causes Robot motion to start before the Match or continue after the end of the Match would violate this rule.
• Any scoring which takes place after the Match due to Robots continuing to move will not count toward the score and is a Violation of this rule. It is expected that many Mix & Match Matches will have last-second “buzzer-beater” moments. The key moment occurs when the timer display shows 0:00. At many events, a buzzer sound will also play at T=0:00; however, the Field timer display takes precedence in the event of any audio discrepancies. If a Stack is released from a Robot before this moment, it will be allowed to finish its path and the score will be calculated once it comes to rest. However, if it is released after this moment (i.e., the Robot was still moving past T=0:00) it will not count and the Team will receive a Violation as described below. In cases where a last-second scoring attempt is “too close to call,” Teams will generally be given the “benefit of the doubt” and the score will be counted. Teams are advised to Place and release Stacks a second or two before the timer reaches zero to avoid the need for referee judgment calls.
Violation Notes:
• Because scoring that happens after the Match is not counted, all Violations of <GG12> should be recorded as Minor Violations.
• If a Team receives three Minor Violations within the same event, all future <GG12> Violations at that event will be considered Major Violations and Disqualifications.
• This count does not reset for any reason within an event (e.g., Qualification vs Finals Matches, one of the Team’s “dropped score” Matches, etc.), but does not include Violations that occur in Robot Skills Matches
Significant Q&As:
• Q&A 2778 - For Skills, points scored after the Match don’t count, but aren’t a Violation
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