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Don’t start before the timer, and stop moving at the end of the Match. Driver inputs and Robot may not begin before the Match timer starts, and must cease at the end of the Match, when the timer reaches 0:00.
• Any scoring that takes place after a Match due to Robots continuing to move will not count toward the score.
• A pre-programmed routine which causes Robot motion to start before the Match or continue after the end of the Match would violate this rule.
• Any scoring that takes place after the end of a Teamwork Match is a Violation. Scoring that occurs after the end of a Robot Skills Match is not a Violation.
It is expected that many Level Up Matches will have last-second “buzzer-beater” moments. The key moment occurs when the timer display shows 0:00. At many events, a buzzer sound will also play at T=0:00; however, the Field timer display takes precedence in the event of any audio discrepancies. If a Scoring Object is released from a Robot before this moment, it will be allowed to finish its path and the score will be calculated once it comes to rest. However, if it is released after this moment (i.e., the Robot was still moving past T=0:00) it will not count and the Team will receive a Violation as described below. In cases where a last-second scoring attempt is “too close to call,” Teams will generally be given the “benefit of the doubt” and the score will be counted. Teams are advised to place and release Scoring Objects a second or two before the timer reaches zero to avoid the need for referee judgment calls.
This rule has additional Violation notes. See Appendix D.

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