<VAIRS7>

Scoring VAIRC Robot Skills Matches. For each VAIRC Robot Skills Match, Teams are awarded a score based on the following rules and scoring table:
• The Team will receive points for one color of Block per Goal, determined by which color represents the majority of Blocks Scored in that Goal at the end of the Match (e.g., if there are 7 red Blocks and 5 blue Blocks in a Long Goal, the Team will only receive points for the red Blocks). If an equal number of red and blue Blocks is Scored in a Goal, none of those Blocks will receive points.
• The Team will receive points for each Bullseye with one or more Blocks at least partially within its vertical projection at the end of the Match. (See Figure VAIRS7-1.) Blocks that are deemed “too close to call” by the referee should be counted as being within the vertical projection.
• The Team will receive points for each blue Block that ends the Match in one of the Loaders adjacent to the blue Park Zone, and for each red Block that ends the Match in one of the Loaders adjacent to the red Park Zone (up to six per Loader). A Loader that ends the Match containing six Blocks that match the color of the adjacent Park Zone will receive additional points.
• The Team will earn points for a Parked Robot as follows: A 24” Robot can only use the red Park Zone, and must meet all criteria of rule <SC4> at the end of the Match. A 15” Robot can only use the blue Park Zone, and must meet all criteria of rule <SC4> at the end of the Match.
• Control Zones and Control Bonuses are not considered in VAIRC Skills Matches.


Figure VAIRS7-1: The Block that is highlighted green is at least partially within the vertical projection of the Bullseye, resulting in a Scored Bullseye worth 3 points.
Each Block of the majority color Scored in a Goal
3 Points
Each Scored Bullseye
3 Points
Each Block in a Loader that matches the adjacent Park Zone
3 Points
Each Loader that is filled with the color of the adjacent Park Zone
5 Points
Parked Robot
5 Points


Game Rules Index